Compatible with hundreds of Substance material libraries. Dynamically change material looks or animate building materials. 3D-to-video composition effects by feeding in video textures into selected channels. Multi-texture channel for realistic visual appearances. Real-time particle emitter controls for smoke, fire, and explosion effects. HDR, IBL, and AO for enhanced atmospheres. Real-time Surface Smoothing resulting in detailed surface appearances for low-poly objects. Camera lens options with DOF range settings. Multiple camera systems with live switch and mini viewport. A free-to-drag & duplicate light prop system with dimmer and flash control. New SpeedTree technology with natural wind and visual improvements. Sky Tool: Interactive sun, moon, sky and cloud generator. Natural world system: Terrain, sky, water, grass and tree. House and Interior elements for detailed scene setups. With Look-at camera and path motion constraints. Instant performances with Persona characteristics (personality & emotion).
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HumanIK body animation control and motion layer editing. Facial animation with advanced puppeteering, auto lip-syncing, and motion key editing. Outfit switching with verstile styles for outfits, hair, and accessories. Multiple character styles for human and non-human types. Collision shape editing for interacting with physics enabled objects. Brand new one-mesh, morph-based G6 characters with enhanced facial details and textures. Timeline enhancements with dope sheet, multi-track editing, and zoom view.
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Optimized Content Manager with quick search, content pack view, folder creation, and online inventory. Scenes are built with drag-n-drop with convenient in-screen editing. Intuitive dockable UI with various workspace adjustments. Director-oriented layout: Actor, Prop, Scene, Animation, SFX.